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== The Realms of Adaris ==
The '''Realms of [[Adaris]]''' are the fundamental forces that shape existence, divided into two primary categories: the '''Intangible Realms''', which govern metaphysical concepts, and the '''Tangible Realms''', which form the physical world itself. Together, these realms define the balance between thought and matter, [[spirit]] and substance, structure and transformation.


[[Adaris]] is a world composed of various realms, each representing different aspects of reality, [[consciousness]], and the elements. These realms are divided into two main categories: the '''Intangible Realm''', which embodies the abstract and metaphysical, and the '''Tangible Realm''', which represents the physical and elemental aspects of existence.
== The Intangible Realms ==
[[File:Adaris.jpg|thumb]]
The Intangible Realms govern the abstract and metaphysical aspects of existence, influencing [[consciousness]], perception, time, and the unseen forces that shape reality.
The continent on which most land is, is known as [[Elemara]].


== The Intangible Realm ==
'''Core Intangible Realms''' – The five fundamental forces that influence existence:


The Intangible Realm encompasses the non-physical dimensions of Adaris, where ideas, emotions, memories, and spiritual forces take form. These realms are less about tangible geography and more about abstract concepts that influence the lives and thoughts of all beings in Adaris.
The Realm of Consciousness – Awareness, thought, and sentience.


== Prime Intangible Realms == 
The Realm of Creativity – Imagination, inspiration, and limitless potential.


These realms emerged first, forming the foundation of existence. All other intangible realms derive from their merging.
The Realm of Time – The flow of existence, change, and destiny.


=== The Realm of Consciousness: Adaris === 
The Realm of Light – Illumination, truth, and clarity.
'''Formed from:''' The [[Primordial Void]] 


The first and foundational realm, the source of all thought, self-awareness, and the collective subconscious of all beings.
The Realm of Darkness – Mystery, the unknown, and the hidden.


=== The Realm of Creativity === 
'''Secondary Intangible Realms''' – Realms born from the interplay of the core forces:
'''Formed from:''' Consciousness + The Primordial Void 


A boundless space where imagination and artistic inspiration take form.
The Realm of Knowledge – Wisdom, learning, and understanding.


== Secondary Intangible Realms == 
The Realm of Dreams – The space of limitless possibility and vision.


=== The Realm of Darkness === 
The Realm of Fate – The weaving of potential paths and destinies.
'''Formed from:''' Creativity + The Void 


A realm of secrecy and the unknown, where potential remains hidden until shaped.
The Realm of Shadows – Secrets, forgotten truths, and the unseen.


=== The Realm of Light === 
The Realm of Innovation – Change, invention, and progress.
'''Formed from:''' Creativity + Consciousness 


The embodiment of illumination, clarity, and the revealing of truth.
The Realm of Paradox – The coexistence of contradictions and bending of reality.


=== The Realm of Perception === 
The Realm of Emotion – Passion, feeling, and the forces that drive existence.
'''Formed from:''' Consciousness + Light 


The faculty of awareness, insight, and clarity, allowing for understanding and discernment.
The Realm of Death & Rebirth – The passage between life and the unknown.


=== The Realm of the Subconscious === 
The Realm of Will – Determination, ambition, and the power of choice.
'''Formed from:''' Consciousness + Darkness 


The deep, hidden layer of awareness, where instincts, suppressed thoughts, and dreams reside.
The Realm of Perception – Awareness and the shaping of reality by those who observe it.


=== The Realm of Time === 
The Realm of Illusion – Deception, falsehoods, and the distortion of truth.
'''Formed from:''' Light + Darkness 


A realm that governs sequence, progression, and inevitability.
== The Tangible Realms ==
The Tangible Realms govern the physical world, forming the foundation of material existence. These realms are home to civilizations, [[spirits]], and natural forces, each governing distinct aspects of the world's structure.


== Tertiary Concepts of the Intangible Realm ==
'''Core Tangible Realms''' – The four fundamental physical regions that anchor the world:


In Adaris, the intangible realms are formed by the merging of two fundamental forces. These pairings create profound and universal concepts that shape existence itself.
[[Oras]] ([[Terasil]]) – The Realm of Earth: The heart of the continent, where stability and endurance rule.


=== Consciousness-Based Concepts ===
The Realm of Fire – Beneath the surface, a molten landscape of destruction and renewal.


* '''Consciousness + Perception → Realm of Knowledge''' 
The Realm of Air – The vast sky-realm of winds, storms, and ever-shifting currents.
Knowledge is the understanding of what is illuminated. It serves as the foundation of learning, truth, and wisdom.


* '''Consciousness + Time → Realm of Fate''' 
The Realm of Water – The surrounding oceans, tides, and aquatic expanses.
A realm where destiny unfolds, shaping the inevitable flow of existence.  


* '''Consciousness + Subconscious → Realm of Identity'''
'''Combination Tangible Realms''' – Realms created from the merging of core elements:
A realm where self-awareness and hidden truths merge, shaping the core essence of an individual or being. 


=== Creativity-Based Concepts ===
The Realm of Growth (Earth + Water) – Forests, jungles, and fertile lands.


* '''Creativity + Darkness → Realm of Paradox''' 
The Realm of Storms (Air + Water) – Tempests, oceans, and riverlands.
A realm where contradiction and impossibility coexist, blurring the lines between what is and what is not.


* '''Creativity + Light → Realm of Vision''' 
The Realm of Frost (Water + Air) – Glaciers, tundras, and frozen landscapes.
A space where clarity and foresight shape raw imagination into structured form.


* '''Creativity + Perception → Realm of Innovation''' 
The Realm of Metal (Earth + Fire) – Ore-rich mountains and deep caverns.
A realm where imagination meets understanding, fostering breakthroughs, artistic evolution, and revolutionary thought.


* '''Creativity + Subconscious → Realm of Dreams''' 
[[Tahr’Zul]] -The Realm of Ash (Fire + Earth) – Volcanic wastelands and lava fields.
A realm of boundless possibilities, where imagination runs untamed, blending reality with illusion.


* '''Creativity + Time → Realm of Inspiration''' 
The Realm of Desolation (Fire + Air) – Deserts, salt flats, and barren lands.
The wellspring of creative thought, where new ideas, artistic visions, and genius take shape.


=== Darkness-Based Concepts ===
The Realm of Mist (Water + Earth) – Swamps, marshes, and hidden grottoes.


* '''Darkness + Perception → Realm of Deception''' 
The Realm of Sand (Earth + Air) – Dunes, badlands, and wind-carved landscapes.
A place where truth is obscured, illusions reign, and reality can be manipulated by perception.


* '''Darkness + Subconscious → Realm of Fear''' 
Each of these realms plays a crucial role in shaping Adaris, with civilizations, spirits, and powerful forces inhabiting them. The Realms of Adaris are interconnected, each influencing the flow of existence in ways both seen and unseen.
A realm embodying hidden anxieties, nightmares, and the primal dread of the unknown. 
 
* '''Darkness + Time → Realm of Entropy''' 
A realm where decay, disorder, and inevitable decline shape the passage of existence. 
 
=== Light-Based Concepts ===
 
* '''Light + Perception → Realm of Truth''' 
A realm where deception is stripped away, revealing the essence of what truly is. 
 
* '''Light + Subconscious → Realm of Revelation''' 
A place where buried insights emerge, exposing profound and hidden understandings. 
 
* '''Light + Time → Realm of Enlightenment''' 
The state of ultimate wisdom, where understanding transcends time and space. 
 
=== Time-Based Concepts ===
 
* '''Time + Perception → Realm of Discovery''' 
A realm where knowledge unfolds through exploration, experience, and the understanding of change. 
 
=== Perception-Based Concepts ===
 
* '''Perception + Subconscious → Realm of Intuition''' 
A realm of unspoken knowledge, where the unseen and the deeply felt guide decision and action. 
 
=== Subconscious-Based Concepts ===
 
* '''Subconscious + Time → Realm of Emotions''' 
A realm where feelings, impulses, and deep-seated instincts shape reactions, decisions, and the way beings experience the passage of time.
 
== Quaternary Concepts of the Intangible Realm ==
 
=== Knowledge-Based Concepts ===
* Knowledge + Light → [[Realm of Clarity]]: The space where truth is revealed and perception is sharpened, illuminating understanding.
**'''Time + Knowledge → Realm of Prophecy'''  A realm where past, present, and future intertwine, revealing glimpses of fate and foresight. 
 
=== Light & Darkness Interplay ===
* Light + Darkness → [[Realm of Twilight]]: The space between, where balance is found between extremes, neither fully revealed nor fully hidden.
 
=== Consciousness-Based Concepts ===
Consciousness + Knowledge → Domain of Wisdom: The space where knowledge is internalized, transformed into understanding, and applied.
 
=== Creativity-Based Concepts ===
Creativity + Knowledge → Domain [[Realm of Communication|of Communication]]: The space where ideas are shared, stories are told, and understanding between beings is forged.
 
Creativity + Fate →
 
=== Darkness-Based Concepts ===
Darkness + Knowledge →  Domain [[Realm of Shadows|of Shadows]]: A mysterious domain where secrets and hidden truths are concealed.
 
Darkness + Fate
 
Darkness + Vision
 
Darkness + (Perception/Creativity)
 
Darkness + Inspiration
 
Darkness + Communication
 
Darkness + (Creativity/Fate)
 
.[[Realm of Mystery and Wonder]]: A realm of hidden knowledge, unanswered questions, and awe-inspiring secrets
 
==== Domain of Memory ====
''Formed from: Knowledge + Time'' 
A realm preserving echoes of past events and lost recollections.
 
=== The Realm of Death ===
''Formed from: 
A space of transition, reflection, and rebirth, where souls depart from the physical world.
 
==== Domain of Art ====
''Formed from: Dreams + Light'' 
A domain where visual expression materializes into reality.
 
==== Domain of Music ====
''Formed from: Dreams + Time'' 
A realm where melodies and harmonies shape existence.
 
==== Domain of Theater ====
''Formed from: Dreams + Memory'' 
A space where performances and stories come to life.
 
=== The Realm of Mythology & Folklore ===
''Formed from: Dreams + Death'' 
A realm where ancient stories, legends, and mythical beings persist.
 
==== Domain of Traditions ====
''Formed from: Mythology + Knowledge'' 
A domain preserving the customs and rituals of civilizations.
 
=== The Realm of Emotions ===
''Formed from: Consciousness + Shadows'' 
A landscape where raw feelings manifest in physical form.
 
=== The Realm of Desires ===
''Formed from: Emotions + Creativity'' 
A chaotic place where longing and yearning materialize unpredictably.
 
==== Domain of Illusion ====
''Formed from: Shadows + Dreams'' 
A space where perception bends, and reality is ever-changing.
 
==The Tangible Realm==
 
The '''Tangible Realm''' consists of the physical and elemental dimensions of Adaris, where the natural and material world is shaped by elemental forces and energies. These realms are defined by their geography, climate, and the elements they embody.
 
=== Major Realms===
 
*'''Realm of Earth: [[Terasil]]'''
The foundation of the physical world.
 
*'''Realm of Air'''
A vast sky realm filled with winds, clouds, and ethereal beings. It is a place of freedom and constant change, where the atmosphere is in perpetual motion.
 
*'''Realm of Fire'''
Below ground a sea of unrelenting fire, the source of heat and flame within the world.
 
*'''Realm of Water'''
A realm of oceans, rivers, and lakes, symbolizing fluidity, adaptability, and the essence of life.  
 
*'''Realm of Light:''' Positioned on one side of Terasil, this realm acts as a sun, providing daylight and warmth. When Terasil rotates to face this realm, it experiences daytime.
A realm of eternal daylight and warmth, representing clarity, truth, and the life-giving energy of the sun.
 
*'''The Realm of Darkness/Night'''
Located on the opposite side of the '''Realm of Light''', this realm represents night. When Terasil rotates to face the '''Realm of Darkness''', it experiences nighttime.
 
'''The Realm of Twilight'''
 
Positioned on the two transitional sides between the '''Realm of Light''' and '''Realm of Darkness''', these realms represent dawn and dusk. As Terasil rotates through these areas, it transitions between day and night, experiencing the gradual change of light.
 
 
 
'''Water-Only Realms'''
* '''Realm of Water''': Encompasses oceans, rivers, and lakes, representing fluidity and life.
** '''[[Spirit]]''': [[Spirit of Oceans]] – Embodies the vastness, depth, and adaptability of water.
* '''Realm of Deep Waters''': A deep oceanic realm far beneath the surface, filled with strange creatures
** '''Spirit''': [[Spirit of Abyss]] – Symbolizes mystery, depth, and the secrets of the deep ocean.
=== Air-Only Realms ===
* '''Realm of Skylands''': Floating islands in the sky, inhabited by aerial creatures and sky-bound societies.
** '''Spirit''': [[Spirit of Sky]] – Represents freedom, elevation, and the unbound nature of air.
 
* '''Realm of Air''': An expanse of open skies and constant winds.
** '''Spirit''': [[Spirit of Wind]] – Embodies the unbound, ever-changing nature of air.
=== Physical Realms ===
* '''Realm of Earth ([[Oras]])''': Represents stability, endurance, and the solid foundation of the physical world.
**'''Spirit''': Oras – Guardian of stability and endurance, overseeing all earthy aspects of Adaris.
* '''Realm of Stone (Terasil)''': Characterized by towering peaks, cliffs, and rugged terrain.
** '''Spirit''': [[Spirit of Solidity]] – Embodies strength, permanence, and the formidable power of stone.
** '''Domain of Metal''': A sub-realm rich in metallic veins and minerals, representing the strength and utility of metals.
*** '''Spirit''': [[Spirit of Metal]] – Oversees the extraction, forging, and crafting of metals.
* '''Realm of Highlands''': Elevated plateaus and rugged highlands that provide strategic and cultural isolation.
** '''Spirit''': [[Spirit of the Peaks]] – Represents isolation, endurance, and adaptation to high altitudes.
* Realm of canyons
 
=== Earth and Fire Combination ===
* '''Realm of Magma''': A subterranean region where solidified earth floats in molten magma, representing transformation and raw power.
** '''Spirit''': [[Spirit of Earth's Furnace]] – Oversees the transformative and molten aspects of earth within fire.
 
* '''Subterranean Realm of Fire''': Filled with molten rock and intense heat, representing the destructive and renewing power of fire.
** '''Spirit''': [[Spirit of Flame]] – Embodies destruction, renewal, and the purifying power of fire.
 
* '''Realm of Volcanoes''': The surface realm where volcanic activity breaches the earth.
** '''Spirit''': [[Spirit of Eruption]] – Represents explosive power and the creation of new landforms.
** '''Domain of Ash''': A land covered in ash and soot, symbolizing the cycle of destruction and rebirth.
*** '''Spirit''': [[Spirit of Aftermath]] – Oversees the regeneration of life after volcanic destruction.
 
* '''Realm of Magma Rivers''': Underground rivers of molten rock within the '''Realm of Magma''', representing the flow of molten earth and fire.
** '''Spirit''': [[Spirit of Lava]] – Represents the fluid movement and intense heat of molten rock.
=== Earth and Water Combination ===
* '''Realm of Reefs''': An underwater realm where coral reefs and kelp forests flourish.
** '''Spirit''': [[Spirit of the Reef]] – Represents harmony between earth and water, nurturing marine life.
 
* '''Realm of Mud''': Swampy and bog-filled regions where earth and water mix.
** '''Spirit''': [[Spirit of Marshes]] – Embodies fertility, decay, and the transformative power of wet earth.
** '''Domain of Clay''': Characterized by soft, moldable earth, ideal for crafting and pottery.
*** '''Spirit''': [[Spirit of Craft]] – Represents malleability, creation, and artistic expression in clay.
 
* '''Realm of Tundra''': A cold, treeless realm with permafrost and hardy vegetation.
** '''Spirit''': [[Spirit of Frost]] – Oversees the resilience of life in cold, harsh environments
* '''Realm of Marshes''': Wetlands filled with swamps and bogs, rich in life and decay.
** '''Spirit''': [[Spirit of Swamps]] – Represents the duality of life and decay in wetland environments.
* '''Realm of Ice''': A frigid realm of glaciers and snowfields, representing preservation and stillness.
** '''Spirit''': [[Spirit of Ice]] – Oversees stillness, preservation, and the beauty of frozen landscapes.
* '''Realm of Fog/Steam''': A realm where dense fog and steam obscure visibility.
** '''Spirit''': [[Spirit of Mist]] – Represents mystery, obscurity, and the ephemeral nature of vapor.
=== Earth and Air Combination ===
* '''Realm of Grasslands (Realm of Grass)''': Open plains with tall grasses, representing the balance of earth and air.
** '''Spirit''': [[Spirit of the Plains]] – Represents the openness, adaptability, and harmony of the plains.
** '''Domain of Fertile Fields''': Lush, productive lands with rich soil, ideal for agriculture.
*** '''Spirit''': [[Spirit of Harvest]] – Oversees fertility, growth, and agricultural abundance.
 
* '''Realm of Sand ([[Zanarak Desert]])''': A vast desert with shifting dunes, representing survival and resilience.
** '''Spirit''': [[Spirit of Sand]] – Embodies endurance and the relentless shifting of the desert.  *
** '''Domain of Glass''': Formed where sands have fused into glass due to intense sunlight or magic.
*** '''Spirit''': [[Spirit of Crystallization]] – Represents transformation and the fragile beauty of glass.
* '''Domain of Salt''': Barren salt flats formed by evaporated bodies of water.    *
** '''Spirit''': [[Spirit of Purity]] – Symbolizes desolation, purification, and endurance in harsh conditions.
 
* '''Realm of Meadows''': Rolling hills and wildflowers, where earth meets air in a serene landscape.
** '''Spirit''': [[Spirit of Meadows]] – Represents peace, beauty, and the gentle harmony of the land.
=== Water and Air Combination ===
* '''Realm of Storms''': A region of perpetual storms, representing the chaotic energy of air and water.
** '''Spirit''': [[Spirit of Tempest]] – Oversees the dynamic interplay of stormy elements
** '''Domain of Thunder''': A sub-realm where thunder constantly roars.
*** '''Spirit''': [[Spirit of Thunder]] – Embodies power, fear, and the roaring sound of storms.
** '''Domain of Lightning''': A zone of frequent lightning strikes, illuminating the sky.
*** '''Spirit''': [[Spirit of Lightning]] – Represents brilliance, speed, and the suddenness of electric storms.
** '''Domain of Rain''': A realm of constant rain, nourishing the lands below.
*** '''Spirit''': [[Spirit of Rain]] – Oversees nourishment, growth, and the life-giving properties of water.
=== Fire and Air Combination ===
* '''Realm of Smoke''': A region where fire meets air, filled with smoke and embers.
** '''Spirit''': [[Spirit of Smoke]] – Represents the fusion of heat and air, creating a smoky, hazy atmosphere.
=== Fire and Water Combination ===
* Realm of Steam: Steam power, technology, geysers, boiling springs, thick mists.
=== Plant-Based Realms (Earth and Water Combination) ===
* '''Realm of Plants''': A lush realm where various flora flourish, representing growth, life, and renewal.
** '''Spirit''': [[Spirit of Flora]] – Oversees all plant life, representing growth and the nurturing aspects of nature
* '''Realm of Forests''': Subdivided into different forest types:
** '''Domain of Tropical Forest''': Dense, wet forests with diverse species, representing vibrancy and life.
*** '''Spirit''': [[Spirit of the Jungle]] – Embodies the dense, vibrant life of tropical forests.
** '''Domain of Deciduous Forest''': Forests with trees that shed leaves annually, found in temperate zones.
*** '''Spirit''': [[Spirit of Seasons]] – Represents the cycle of growth, decay, and renewal in temperate forests.
** '''Domain of Coniferous Forest''': Evergreen forests in colder regions.
*** '''Spirit''': [[Spirit of Evergreen]] – Symbolizes endurance, resilience, and the unchanging nature of evergreens
** '''Domain of Ironwood Forests''': Forests where trees are as hard as iron, representing strength and durability
*** '''Spirit''': [[Spirit of Ironwood]] – Represents toughness, durability, and the strength of ironwood trees
** '''Domain of Coal''': A sub-realm beneath the '''Realm of Plants''', where ancient plant matter has transformed into coal.
*** '''Spirit''': [[Spirit of Fossils]] – Represents hidden energy and the remnants of ancient life.
__NOTOC__

Latest revision as of 06:43, 21 February 2025

The Realms of Adaris are the fundamental forces that shape existence, divided into two primary categories: the Intangible Realms, which govern metaphysical concepts, and the Tangible Realms, which form the physical world itself. Together, these realms define the balance between thought and matter, spirit and substance, structure and transformation.

The Intangible Realms

The Intangible Realms govern the abstract and metaphysical aspects of existence, influencing consciousness, perception, time, and the unseen forces that shape reality.

Core Intangible Realms – The five fundamental forces that influence existence:

The Realm of Consciousness – Awareness, thought, and sentience.

The Realm of Creativity – Imagination, inspiration, and limitless potential.

The Realm of Time – The flow of existence, change, and destiny.

The Realm of Light – Illumination, truth, and clarity.

The Realm of Darkness – Mystery, the unknown, and the hidden.

Secondary Intangible Realms – Realms born from the interplay of the core forces:

The Realm of Knowledge – Wisdom, learning, and understanding.

The Realm of Dreams – The space of limitless possibility and vision.

The Realm of Fate – The weaving of potential paths and destinies.

The Realm of Shadows – Secrets, forgotten truths, and the unseen.

The Realm of Innovation – Change, invention, and progress.

The Realm of Paradox – The coexistence of contradictions and bending of reality.

The Realm of Emotion – Passion, feeling, and the forces that drive existence.

The Realm of Death & Rebirth – The passage between life and the unknown.

The Realm of Will – Determination, ambition, and the power of choice.

The Realm of Perception – Awareness and the shaping of reality by those who observe it.

The Realm of Illusion – Deception, falsehoods, and the distortion of truth.

The Tangible Realms

The Tangible Realms govern the physical world, forming the foundation of material existence. These realms are home to civilizations, spirits, and natural forces, each governing distinct aspects of the world's structure.

Core Tangible Realms – The four fundamental physical regions that anchor the world:

Oras (Terasil) – The Realm of Earth: The heart of the continent, where stability and endurance rule.

The Realm of Fire – Beneath the surface, a molten landscape of destruction and renewal.

The Realm of Air – The vast sky-realm of winds, storms, and ever-shifting currents.

The Realm of Water – The surrounding oceans, tides, and aquatic expanses.

Combination Tangible Realms – Realms created from the merging of core elements:

The Realm of Growth (Earth + Water) – Forests, jungles, and fertile lands.

The Realm of Storms (Air + Water) – Tempests, oceans, and riverlands.

The Realm of Frost (Water + Air) – Glaciers, tundras, and frozen landscapes.

The Realm of Metal (Earth + Fire) – Ore-rich mountains and deep caverns.

Tahr’Zul -The Realm of Ash (Fire + Earth) – Volcanic wastelands and lava fields.

The Realm of Desolation (Fire + Air) – Deserts, salt flats, and barren lands.

The Realm of Mist (Water + Earth) – Swamps, marshes, and hidden grottoes.

The Realm of Sand (Earth + Air) – Dunes, badlands, and wind-carved landscapes.

Each of these realms plays a crucial role in shaping Adaris, with civilizations, spirits, and powerful forces inhabiting them. The Realms of Adaris are interconnected, each influencing the flow of existence in ways both seen and unseen.